This project was developed by SuperCrowd Entertainment as the online component of the 2021 Gamecity Hamburg event.
As a complement to the real-life convention, this space offered companies and single clients the possibility to host their content and marketing as part of an online multiplayer space with a narrative framing. Visitors could explore many spaces, progressing through the game's story while gathering collectibles and perusing the various marketing material on display in the many booths.
http://gamecity-hamburg.de/
I developed two levels for this online multiplayer experience, as well as polishing aspenf several others (not pictured as I don't want to take credit for the work of others).
The concept was to recreate iconic places in the city of Hamburg as playing spaces for users to explore and socialize in. The areas I was personally focused on were the Harbor, containing many customer booths and collenctibles, and an indoor area within the former storage area known as the "Speicherstadt" characterised by its red brick buildings. This latter level had its own life after the event, as it stayed playable for a year as a part of an ongoing event, offering a place for various people to meet in an online space on various occasions.
I am not directly associated with the companies os persons whose booths are displayed in the screenshots, this work was posted with the approval of the Super Crowd team.